Loading…
This event has ended. View the official site or create your own event → Check it out
This event has ended. Create your own

View analytic

Sign up or log in to bookmark your favorites and sync them to your phone or calendar.

1: Programs [clear filter]
Thursday, July 20
 

10:00am

Code Switch: Diversity Behind the Scenes
UPDATED: Tue, Jul 18, 10:48PM
Jimmy Diggs (writer, Star Trek: Deep Space Nine, Voyager) and Gigi Edgley (Chiana on Farscape) lead a diverse panel of science fiction, fantasy, and gaming industry leaders as they share their perspectives from behind the scenes of your favorite franchises. African American, veteran, LGBTQ, and female creatives discuss diversity of background and thought. Learn how obstacles overcome, stereotypes broken, and glass ceilings shattered have fueled creative magic! Panelists to include Dan Evans (VP of creative affairs, DC Comics), Rebekah Ganiere (author, Dead Awakenings), Alison Haislip (actor, host, gamer), Mark O'Bannon (author, The Dream Crystal), and Morgan Romine (director of initiatives, anykey.org).

Thursday July 20, 2017 10:00am - 11:00am
Room 25ABC

10:30am

Crash Bandicoot Then and Now
Crash Bandicoot is back! One of the most iconic entertainment characters of the last 20 years, Crash is enhanced, entranced, and ready to dance at SDCC. This fan-focused panel celebrates the world-famous marsupial with a nostalgic look at the original games from the '90s and rich discussion of this year's Crash Bandicoot N. Sane Trilogy, the newly remastered game collection. Panelists from key companies like Vicarious Visions, Naughty Dog, and Dark Horse will share stories from then and now. Topics include the N. Sane Trilogy development process, including the art and character modeling that transformed the beloved classic game into a modern experience. There will also be exclusive giveaways-and a special surprise for fans!

Thursday July 20, 2017 10:30am - 11:30am
Room 24ABC

11:45am

Call of Duty: WWII Nazi Zombies World Reveal
Call of Duty is returning to Comic-Con with a new, dark chapter in Call of Duty's fan-favorite zombies co-operative mode. Get the first look at this new zombies horror experience from the team at Sledgehammer Games, as they bring their rich horror pedigree to zombies! Be the first to see the popular zombies mode in all its glory, and meet members of the zombies dev team and some of the Hollywood cast of actors who will be surviving this year's zombies horror. Attendees will receive a limited-edition Call of Duty: WWII Nazi Zombies poster!

Thursday July 20, 2017 11:45am - 12:45pm
Room 6BCF

12:00pm

JAKKS Pacific: Fall 2017 Sneak Preview
Join JAKKS Pacific for a preview of all the new figures, collectibles, and RC vehicles they will be releasing in the coming months. Attendees will get an exclusive first look at new items for Nintendo, DC Originals, Justice League, Marvel, and Star Wars. Following the preview will be a Q&A with members of JAKKS's development team and special giveaways of their premium DC Originals Tribute Series figures.

Thursday July 20, 2017 12:00pm - 1:00pm
Room 29AB

1:00pm

Marvel Games
Look out, True Believer, the superheroes you love-and the supervillains you love to hate-are waging war on your consoles, PCs, and mobile devices! Be there as key members of the Marvel Games team take to the stage to share the latest and greatest with you . . . and open the floor to answer your questions!

Thursday July 20, 2017 1:00pm - 2:00pm
Room 6BCF

3:30pm

Creating Immersive Game Story
Game industry veterans George Krstic (head of story, creative development at Blizzard), Leah Hoyer (VP of creative, Telltale Games), and Guillaume Colomb (narrative lead at Bungie) discuss strategies for creating immersive game narrative. They'll share behind-the-scenes stories and lessons learned while making some of the industry's most successful games.

Thursday July 20, 2017 3:30pm - 4:30pm
Room 24ABC

4:30pm

Shroud of the Avatar
Richard "Lord British" Garriott (creative director) and Starr Long (executive producer) will discuss their latest venture, Shroud of the Avatar, currently the second highest crowdfunded video game of all time. Learn how they have developed the game while honing cutting-edge crowdfunding techniques.

Thursday July 20, 2017 4:30pm - 5:30pm
Room 24ABC

5:00pm

Console Yourself: Video Game Comics and Books
Video game franchises have found a foothold in comics at Dark Horse. With a line of video game-related comics and deluxe art books, including the bestselling World of Warcraft Chronicle, The Legend of Zelda: Art & Artifacts, and The Art of Mass Effect: Andromeda, the publisher now works with the biggest studios and brands in the business. Dark Horse editors and representatives from BioWare and Blizzard will be on hand with news and announcements on all your favorite video game tie-ins. Panelists include Ian Tucker (Dark Horse editor), Mac Walters (creative director of Mass Effect franchise), Robert Simpson (lead editor in publishing at Blizzard Entertainment).

Thursday July 20, 2017 5:00pm - 6:00pm
Room 23ABC

6:00pm

Writing for the Computer Gaming Industry
Some of the most talented storytellers today create worlds for the computer gaming industry. This panel of industry vets share insights gleaned from creating some of the best reviewed narrative-driven titles in gaming history. The panel includes Neal Hallford (Lily Bard Online), Neil Druckmann (Uncharted 4), Anne Toole (Horizon Zero Dawn), John Zuur Platten (Ingress), and Kimberly Unger (Dexter: Slice), moderated by Jana Hallford (Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games).

Thursday July 20, 2017 6:00pm - 7:00pm
Room 25ABC

7:00pm

Netflix Original: Castlevania with Adi Shankar
Castlevania is one of the most popular video game franchises by Konami and Hideo Kojima. Brought to us with vivid animation through Netflix, fans will want to hear what the behind the scene stories are from the cast and crew. Jessica Tseang (founder Girl on Geek, Little Geek Girls) will lead a lively discussion with Adi Shankar (showrunner and executive producer of Castlevania, executive producer Dredd), Sam Deats (director Castlevania, Powerhouse Animation), and Kevin Kolde (executive producer and showrunner for Castlevania, producer Bee and Puppycat, Adventure Time) on what it took to bring this project to us. A Q&A will follow for those with burning questions!

Thursday July 20, 2017 7:00pm - 8:00pm
Room 5AB

7:00pm

Simulated Worlds: Writing for Virtual Reality and Games
UPDATED: Wed, Jul 12, 09:23PM
Writers for games and virtual reality talk about the industry's next big thing. What's different about writing for virtual reality (VR) and augmented reality (AR)? And how does it change the way gamers interact with your games? Game writers and industry professionals discuss the potential pitfalls and challenges of this next leap in technology as well as the potential for new narratives moving forward. Panelists include Jonathan Callan (senior writer, Survios and "Raw Data"), Collin Kelly (writer, adviser to the USC Games Program), Andrew Robinson (senior writer, Animation and Cinematics at Blizzard Entertainment), Nathan Burba (chief executive officer, Survios), and James Iliff (co-founder/chief creative officer at Survios).

Thursday July 20, 2017 7:00pm - 8:00pm
Room 25ABC

8:00pm

Eko Interactive Narratives: Giving Control to the Viewer
UPDATED: Wed, Jul 12, 09:22PM
In the fall of 2017, Eko will be launching a full slate of interactive shows created by a host of creative minds from across fandom and in association with Sony, MGM, and Warner. Come see exclusive footage of the series and chat with the creators about their respective approaches to interactive narratives and what it means to give viewers control of a character’s psyche. The minds behind the shows participating in this discussion will be Graham Reznick (Until Dawn), Sandeep Parikh (The Guild), Lindsay Pulispher (Fear the Walking Dead, True Blood), Milana Vayntrub (This Is Us), Shane Small (creator, Exploding Kittens), and Ben Conrad (GenPop). Moderated by Alex Albrecht (G4techTV).

Thursday July 20, 2017 8:00pm - 9:00pm
Room 5AB
 
Friday, July 21
 

12:00pm

Career Paths into Game Development
As the business of video games now surpasses the annual revenues of both film and music combined, public interest in finding a career in the game industry has staggeringly increased in recent years. This has spawned a wide variety of educational and vocational options for individuals to pursue game development, but how exactly does one get the knowledge needed and then find a job in this very competitive industry? Learn from seasoned game industry professionals (including from HR) about what it takes to launch a game development career and how there are many paths into the industry. Organized by the International Game Developers Association (IGDA).

Friday July 21, 2017 12:00pm - 1:00pm
Room 28DE

12:45pm

Street Fighter 30th Anniversary
Shoryuken! Celebrate 30 years of Street Fighter by taking a look at the past, present, and future of Capcom's beloved fighting game series. Hear behind-the-scenes stories from key team members and expect some fun and gamesand maybe even a surprise visit from executive producer Yoshinori Ono, too!

Friday July 21, 2017 12:45pm - 1:45pm
Room 6BCF

1:30pm

Bungie's Destiny
Bungie—the creators of Halo and Destiny present an inside look at how game design, writing, acting, and cinematics all work in concert to tell the story of what happens when superheroes lose their powers and their home in Destiny 2. Panelists include Luke Smith (game director), Matt Ward (cinematic lead), Guillaume Colomb (narrative design lead), Gavin Irby (design lead), and Jason Harris (senior narrative lead). This panel is brought to you by Mattel and moderated by IGN.

Friday July 21, 2017 1:30pm - 2:30pm
Room 5AB

2:00pm

BANDAI NAMCO Entertainment Fighting Game Panel
Another year of the annual SDCC Fighting Game Panel! Topics covered may include Tekken 7 DLC character updates, merchandising and licensing announcements, and sneak peeks of new games in the works.

Friday July 21, 2017 2:00pm - 3:00pm
Room 25ABC

2:00pm

Middle-earth: Shadow of War
Delve into the depths of Middle-earth: Shadow of War, the follow-up to the critically acclaimed open-world action adventure Middle-earth: Shadow of Mordor, as Talion and Celebrimbor go behind enemy lines to forge an army and turn all of Mordor against the Dark Lord, Sauron. Middle-earth: Shadow of War offers a richer, more personal and expansive world full of epic heroes and villains, iconic locations, original enemy types, even more personalities, and a new cast of characters with untold stories, brought to life through the expansion of the award-winning Nemesis System. See and hear new details about the game from panelists Michael de Plater (vice president, creative, Monolith Productions; Middle-earth: Shadow of Mordor), Troy Baker (actor, Middle-earth: Shadow of War performance capture director; Middle-earth: Shadow of Mordor), along with actors Kumail Nanjiani (The Big Sick, Silicon Valley), Pollyanna McIntosh (The Walking Dead), Laura Bailey (Injustice 2, Critical Role), moderator Matt Mercer (Critical Role), and some surprise guests. Middle-earth: Shadow of War will be released October 10.

Friday July 21, 2017 2:00pm - 3:00pm
Room 6BCF

3:15pm

Building Worlds with Blizzard
Blizzard's Story and Franchise Development Department collaborates with the game teams to provide compelling experiences inside and outside the company's iconic games. Cinematics, in-game animation, books, comics, short stories, audio dramas, and sculptures serve to create an expanded universe that brings their dynamic characters to life in new and exciting ways. They will go behind the scenes with the artists who help build these worlds to discover how they enhance the greater narrative of Blizzard's franchises. Panelists include George Krstic (head of story), Robert Simpson (lead editor), Christie Golden (New York Times bestselling author), Dominic Qwek (senior sculptor), and Steven Chen (director of animation). Moderated by Cate Gary (senior editor).

Friday July 21, 2017 3:15pm - 4:15pm
Room 6BCF

3:30pm

The Art of Video Games
Ever wondered what it is like to work on a video game as an artist? Veteran artists who have worked on popular video game projects offer valuable insights and tips on video game art and designs. Panelists will include artists Long Vo (Ultra Street Fighter), Mariel Cartwright (Shantae/SkullGirls), and Robert Porter (Cryamore). Followed by a short Q&A session moderated by Matt Moylan (UDON directior of publishing).

Friday July 21, 2017 3:30pm - 4:30pm
Room 8

4:30pm

World Creators: Crossing Platforms (Film, TV, VR, AR, Gaming, and Comics)
UPDATED: Fri, Jul 21, 03:59AM
A discussion of what it takes to make worlds come alive across a multitude of platforms, featuring some of the great creative minds in the business. Panelsits to include Ted Schilowitz (Paramount), Kiki Wolfkill (Halo), Randy Pitchford (Gearbox), Colum Slevin (Oculus), Nathan Burba (Survios), Marlene Sharp (Sega) and a couple of suprise guests. Hosted by VR Con as part of the Futurism and Tech Pavilion at the Omni Hotel. For further information on how to attend this panel, please read more about the Horton Grand Theatre.

Friday July 21, 2017 4:30pm - 5:30pm
Horton Grand Theatre

6:00pm

Narrative in Video Games
Flint Dille (Ingress, The Chronicles of Riddick), Cliff Bleszinski (LawBreakers, Gears of War), Ames Kirshen (vice president of production and creative, Batman Arkham Knight, Injustice 2), Brent Friedman (Halo 4, Tales from the Borderlands: A Telltale Games Series), Cameron Dayton (co-founder of Chair Entertainment and bestselling author of Etherwalker), and Rob Auten (Battlefield Hardline, The Vanishing of Ethan Carter) discuss the process of writing and implementing narratives in video games. The discussion and Q&A session will be moderated by John Nee (CEO of Cryptozoic Entertainment).

Friday July 21, 2017 6:00pm - 7:00pm
Room 25ABC

6:30pm

Life Is Strange: Before the Storm Developer Showcase
Host Andrea Rene of What's Good Games will be joined by the key creative minds behind the latest addition in the award-winning and critically acclaimed Life Is Strange series and will reveal new information and insights about their game. The audience will enjoy an interactive experience as the developers will be playing the game live for the first time, you will get a chance to help steer the action and make key choices and ask them questions in an open Q&A.

Friday July 21, 2017 6:30pm - 7:30pm
Room 24ABC

7:00pm

Behind the Scenes of Overwatch's Newest Hero
Overwatch developers Michael Chu (lead writer), Arnold Tsang (assistant art director), Renaud Galand (lead character artist), and Geoff Goodman (principal game designer) give you a behind-the-scenes look at the creative process of developing the story, art, and gameplay for Overwatch's newest hero. Learn more about Overwatch hero design and participate in Q&A with the developers.

Friday July 21, 2017 7:00pm - 8:00pm
Room 6BCF

8:00pm

Halo Costuming and Props with Anvil Station Part II
Continuing from their WonderCon Anaheim panel, Anvil Station is here with a panel of expert builders to answer your questions about making Halo costumes and props. They’ll provide a brief overview of the common techniques and methods used to create props and armor, followed by a Q&A on topics such as basic construction with foam and fiberglass (James Hall), 3D printing (Alec Richter of Fabled Phoenix Props), casting and molding, painting (Cary Gunnar Lee and J. P. Pollio of Starside Armory), lasercutting (Benedict Choy, Spacemeat The Cosplay), and electronics (Matt Hendricks, a.k.a. AsthMattic). They’ll also demo armor parts and props. Moderated by Tyler Perfect.

Friday July 21, 2017 8:00pm - 9:00pm
Grand 1 & 2, Marriott Marquis San Diego Marina

8:00pm

Mega64 Panel of Justice Effective Immediately
Rocco Botte, Derrick Acosta, and Shawn Chatfield from the San Diego–born video game show Mega64 are here to discuss the future of our city’s football team and stadium. Just kidding! What a waste of time that would be. They’re here to put on a show full of unseen videos and Q&A along with Garrett Hunter, Eric Baudour, and others!

Friday July 21, 2017 8:00pm - 9:00pm
Room 25ABC
 
Saturday, July 22
 

11:00am

11:00am

Game Pitch Review
NEW: Sun, Jul 09, 05:48PM
New this year, we are pleased to present the Game Pitch Review. This pitch review will be a session conducted by a panel of professional game developers. Participants will have the opportunity to pitch a game for three minutes and then receive constructive criticism on how it went. This session will be seated on a first-come, first-served basis and sign-ups will be taken on site.

Saturday July 22, 2017 11:00am - 12:00pm
Santa Rosa Room, Marriott Marquis San Diego Marina

11:00am

Crackdown 3
UPDATED: Wed, Jul 19, 03:19PM
Boom, son! Terry Crews, the voice of Commander Jaxon, will join Xbox host Larry Hryb, writer Jon Goff, and members of the Crackdown development team from art, design and narrative to discuss the behind-the-scenes development of Crackdown 3. In addition, they'll be revealing some exciting new Crackdown 3 news and will partake in a moderated Q&A session.

Saturday July 22, 2017 11:00am - 12:00pm
Room 7AB

1:00pm

1:00pm

Game Creator Connection
NEW: Sun, Jul 09, 05:47PM
The Game Creator Connection is an opportunity for aspiring and learning game developers to receive valuable advice, insights, and mentoring from seasoned veterans of the game industry with diverse experiences in production, programming, art, business development, and more. The Game Creator Connection is organized and run by professional game developers, including a former executive director of the International Game Developers Association (IGDA) as well as representatives of the IGDA San Diego chapter. The GCC is a perfect opportunity to seek expert guidance on a wide range of topics pertaining to the development of your career. The Game Creator Connection is only available to those who have signed up in advance.

Saturday July 22, 2017 1:00pm - 3:00pm
Santa Rosa Room, Marriott Marquis San Diego Marina

1:45pm

LEGO Marvel Super Heroes 2: Meet the Talent Behind the Video Game
The team behind the LEGO Marvel Super Heroes 2 videogame-including Arthur Parsons (head of design, TT Games), Bill Rosemann (executive creative director, Marvel Games), Justin Ramsden (designer, LEGO), Kurt Busiek (comics writer, Avengers Forever), and Dan Veesenmeyer (comic content artist, LEGO Marvel's Avengers)-offer an inside look at this all-new original adventure, the sequel to the smash hit LEGO Marvel Super Heroes. Moderated by Marvel's Ryan Penagos (vice president and executive editor, Marvel Digital), this celebration of the Marvel Universe will provide fans with a first look at a new game trailer, new character and artwork reveals, and exclusive audience giveaways. Bringing together iconic Marvel Super Heroes and Super Villains from different eras and realities, LEGO Marvel Super Heroes 2 pits players against the time-traveling Kang the Conqueror in an epic cosmic battle across the expansive Open Hub World of Chronopolis. The game will be released on November 14.

Saturday July 22, 2017 1:45pm - 2:45pm
Room 6A

2:00pm

World of Capcom
Moderator Tim Turi (Capcom) hosts a panel filled with Capcom team members to present the company's latest and greatest video games. Capcom has been creating popular games for over three decades, and this panel is the place for fans of all ages to check out the new games they can look forward to.

Saturday July 22, 2017 2:00pm - 3:00pm
Room 25ABC

2:30pm

Explore/Create: Richard Garriott's Adventures from Gaming Pioneer to Space Adventurerto Space Adventurer
Richard "Lord British" Garriott authored the famed Ultima series and coined the term "avatar." In 2008, he became the first American second-generation astronaut when he flew to the ISS. Learn more from his new memoir Explore/Create.

Saturday July 22, 2017 2:30pm - 3:30pm
Room 24ABC

3:00pm

Monster Hunter
Get a behind-the-scenes look at Capcom's newest action RPG game, Monster Hunter: World! Fresh off the announcement at E3 2017, this panel features the latest and greatest directly from the Capcom staff and development team members. This new entry in the popular Monster Hunter series is coming globally to PS4 and Xbox One in early 2018 with a PC release to follow.

Saturday July 22, 2017 3:00pm - 4:00pm
Room 25ABC

6:00pm

How to Succeed as an Indie Game Developer
The best video games coming out this year are the industry's best-kept secrets. Spencer Yip (director, Fallen Legion), Andy Nguyen (producer, Tooth and Tail), Ian Flood (programmer, Shovel Knight), Xanthe Huynh (voice actress, Persona 5) and other panelists talk about what it takes to survive and thrive as an indie game developer. See exclusive game demos and bring your questions about the blood, sweat, and gold coins it took to bring these passion projects to life.

Saturday July 22, 2017 6:00pm - 7:00pm
Room 4

6:00pm

How Entertainment and Tech Leaders Are Uniting in Mobile VR To Deliver New Content Adventures: Power Rangers VR Experience
UPDATED: Fri, Jul 21, 04:03AM
From feature film promotion to interactive toys and gaming, mobile VR is shaking up the entertainment industry as a bold technology platform for blazing new, engaging content experiences. Learn how creative minds in entertainment and technology are coming together from Lionsgate, Qualcomm, and Reel FX to use mobile VR for designing and developing blockbuster content experiences. This adventurous discussion will open your mind to new VR possibilities, plus get you full-featured access to the immersive Power Rangers "Zords Rising" mobile VR demo. You'll also score some cool Power Rangers swag, too. Buckle up for the ride and book your front row seat today. Featuring David Edwards (Lionsgate), Patrick Costello (Qualcomm), Jen Cadic (Reel FX), and moderated by Anshel Sag (Moor Insights). Hosted by Qualcomm Technologies and VR Con (curators of the Futurism and Tech Pavilion). For further information on how to attend this panel, please read more about the Horton Grand Theatre.

Saturday July 22, 2017 6:00pm - 7:00pm
Horton Grand Theatre

7:00pm

From Comics to Virtual Reality with American Gothic Press
A good story should work in any medium, and comics can make a great starting point for other forms of entertainment-television, film, and more recently, virtual reality gaming. Join American Gothic Press publisher Philip Kim, editor-in-chief Holly Interlandi, and top creators for a discussion on how to best adapt your panels to this rapidly developing art form.

Saturday July 22, 2017 7:00pm - 8:00pm
Room 23ABC

7:30pm

Sonic Mania: Behind the Scenes
Takashi Iizuka (head of Sonic team), Christian Whitehead (developer, Sonic Mania), Simon Thomley (programmer, Sonic Mania), Tom Fry (artist, Sonic Mania), and Tee Lopes (composer, Sonic Mania) discuss the road to development behind the upcoming Sonic Mania video game and share new insights about the game. Moderated by Aaron Webber (Sonic social media manager).

Saturday July 22, 2017 7:30pm - 8:30pm
Room 24ABC

8:30pm

Official Gaia Online Panel
Chris Castagnetto (DJ Helsing) is proud to be hosting the Official Gaia Online Panel. This is your chance to meet the Gaia staff, get your questions answered, and take a sneak peek at some of the great stuff Gaia has planned for 2017. Expect plenty of fun and some great prizes.

Saturday July 22, 2017 8:30pm - 9:30pm
Room 7AB
 
Sunday, July 23
 

1:00pm

Minecraft Books
Bestselling author Max Brooks (World War Z) and editor Sarah Peed (Del Rey Books) discuss Minecraft's first official novel, Minecraft: The Island, along with other official Minecraft books.

Sunday July 23, 2017 1:00pm - 2:00pm
Room 7AB

3:00pm

The Business of Cartoon Voices
Interested in a career doing voices for animation and videogames? There are plenty of people around who'll take your money and tell you how to go about it, but here's 90 minutes of absolutely free advice from folks who work actively in the field. Hear from cartoon voice actors Gregg Berger, Julie Nathanson, and Debra Wilson, talent agent Sandie Schnarr (AVO Talent) and your moderator, voice director Mark Evanier (The Garfield Show).

Sunday July 23, 2017 3:00pm - 4:30pm
Room 25ABC