The often talked about but rarely understood art of world building is unraveled in this panel. World building requires different skills than scripting and illustration; the world itself becomes a character and needs to be mapped out in ways that create clear structure and flexibility. Comics, prose, and video game writer Andy Schmidt (Comics Experience, Marvel) and comics artist and designer Reilly Brown (Marvel, Dark Horse) offer a presentation of a world built just for this panel and all the behind-the-scenes info they can pack into an hour.